![]() ![]() The real fun of Space Engineers was when asteroids only existed towards the middle of the server and you had to fight and make interesting creations to mine asteroids and build better things. I am a former server owner who also used to play a lot in public servers before planets and unlimited asteroids existed. Over a week you could have 60 different people, thats 60 different sets of block limits that the server can't handle. This is because on a max 10 player server, you can have 30 different people a day easily. Space Engineers will never be able to support max 10 players on a busy 6 month server with a reasonable block limit and without constant slowdowns. This does not effectively solve the real problem, people have unrealistic expectations, even Keen seem to. Keen has focused on Netcode and slowly allowing more players/ships at once before the server slows down. Right now there is simply no challenge unless you artificially limit yourself and make your own story on how your one small ship needs to take down an alien base or something. I should lose ships and bases and have to actually think about it. I should be able to start a server with my friends, build ships and have some sort of goal that involves enemies, like a campaign. Singleplayer/Coop: If they don't think they can ever make multiplayer work, they should have focused on a good singleplayer/coop experience. (this was the gameplay loop before unlimited asteroids/planets) This ensures that its not a race to reach the block limit, and reduce the simulation rate due to server age and sheer number of people who have logged in. Multiplayer: The gameplay loop should have had heavy focus, so instead of just building and building until you reduce the server simulation speed to 0.5, you actually have a goal that involves you destroying other players or AI, or you losing your ships to AI or other players. I agree with you, and I think Keen and the vocal community asking for things don't understand the better direction this game could have taken. Maybe food and water and sleep will just be another bar that you fill once in a while, but with these features and the associated blocks, at least ships and space outposts on hostile planets can be designed and pretended to be something that really supports people. That's why I think the survival update (they still haven't decided what to include apparently) will be so important. No matter how many lights and banners you put on your space station, it's still empty and dead and you're just pretending that it's a living breathing place. Sure you can make your own challenges, but even if your orbital elevator saves so much energy and fuel, you were never short of those in the first place. A powered box gets you to the next planet just as well as the fancy space yacht. The shiny new miner does approximately as well as basic drills on engines. Besides oxygen and power that's trivially easy to get, nothing is really necessary to put in so much work for. I think the fundamental problem is there's nothing to engineer for. ![]()
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